๐Ÿค—Multiligual

Introduction

NML provides multilingual support for mods. You can switch language in game.

NML supports to load two format locale files: csv and json.

csv Example

json Example

Load Manually ExampleAbout line 62, in Reload, find it yourself.

Usage

NeoModLoader.General.LM provides some utilities to use localization

LM.Get is used to get text of a given key in current language

LM.Get("Humans"); // It returns "ไบบ็ฑป" if your game language is Chinese

LM.LoadLocales is used to load .csv format locale file.

LM.LoadLocales("path-to-csv-file");

LM.LoadLocale is used to load .json format locale file. To be attention, filename of the file should be target language short name. Such as:

LM.LoadLocale("path-to-mod-folder/Locales/en.json"); // Load English locale file
LM.LoadLocale("path-to-mod-folder/Locales/cz.json"); // Load Simplified Chinese locale file

LM.AddToCurrentLocale is used to add a localization at runtime instantaneously.

LM.Add is used to add a localization at runtime for a given language.

LM.ApplyLocale applies all changes

csv format locale file

The following is an example of lang.csv

Filename of csv format file is not important

json format locale file

The following is an example for Simplified Chinese

Filename of json format file should be correspond to its language.

Automatically load

You need to implements ILocalizable interface for you mod main class. GetLocaleFilesDirectory returns path to locale files' folder. .csv and .json files in the folder will be loaded before your mod's loading.

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