😘Common Features of NML
For BasicMod
Log
BasicMod
provides three static methods to print log with mod name as prefix: LogInfo
, LogWarning
, LogError
.
Mod Instance
BasicMod
provides static property to visit your mod instance directly: Instance
.
Mod Info
You can get your mod declaration through BasicMod:GetDeclaration
. Definition of mod declaration is below:
// Some fields are not shown here, see 'Basic Concept/Mod Declaration' for details
public class ModDeclare
{
// Mod's name
public string Name { get; private set; }
// Mod's ID(It should be unique)
public string UID { get; private set; }
// Mod's author
public string Author { get; private set; }
// Mod's version
public string Version { get; private set; }
// Mod's simple description
public string Description { get; private set; }
// URL to repository of the mod
public string RepoUrl { get; private set; }
// Necessary(hard) dependencies
public string[] Dependencies { get; private set; }
// Optional(soft) dependencies
public string[] OptionalDependencies { get; private set; }
// Path to the folder of mod.json
public string FolderPath { get; private set; };
// Path to mod's icon file(Related to the folder of mod.json)
public string IconPath { get; private set; }
}
Mod Configuration Window
BasicMod
is a mod providing configuring. You can get instance of ModConfig
with GetConfig
, Detailed see Mod Configuration
Multiligual
Create a folder named Locales
, and refers to ModExample. Only json and csv files are supported.
Others Common Features
Log
NeoModLoader.services.LogService
provides
Normal:
LogInfo
,LogWarning
,LogError
,Print stack trace:
LogStackTraceAsInfo
,LogStackTraceAsWarning
,LogStackTraceAsError
Used in multiple threads:
LogInfoConcurrent
,LogWarningConcurrent
,LogErrorConcurrent
.
Sprite
Create a folder named GameResources
under your mod folder. .png
, .jpg
, .jpeg
files will be explained by sprites.json
or corresponding .meta
files and loaded into game.
Then you can get them through Resources.Load
, SpriteTextureLoader.getSprite
or other related functions.
Detailed see Resources Overview
NeoModLoader.utils.SpriteLoadUtils
provides
LoadSingleSprite(string)
to load a single picture file as a SpriteLoadSprites(string)
search related.meta
file(parsed into aTextureImporter
, and provides aSpriteSheet
) orsprites.json
to load picture(s) at/under a path.
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