๐ฅธBepInEx
NML does not load BepInEx, give everything to BepInEx. NML provides:
Recognize BepInEx mod and uploading approach
Link BepInEx mod to local BepInEx's
pluginsfolderInstall BepInEx automatically when BepInEx does not exist
So there is not tutorial about how to make BepInEx mod, only related standard.
For NML to recognize information of your BepInEx mod, you should follow the below appointment:
AssemblyTitleAttributeannotates mod nameAssemblyCompanyAttributeannotates mod authorAssemblyVersionAttributeannotates mod versionAssemblyDescriptionAttributeannotates mod description
In addition, structure of your mod should be
BepInEx
|---plugins
| |---Mod folder
| | |---The only main DLL file
| | |---icon.png(as mod icon)
| | |---other not-DLL files
| | |---other foldersAt last, a DLL file will be recognized as a mod only when it references Assembly-CSharp.dll.
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